![]() ![]() At this point, it is important to note that almost any option required to configure builds, no matter the platform, can be set via scripts on Unity. Taking advantage of MenuItem, we can create static methods to make builds with preset configurations, saving ourselves a few mistakes and mishaps. The more platforms you switch between, the longer the process is, and the higher the chances of making a mistake. If you need to create several builds for different platforms, after waiting you'll need to repeat the same steps.
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